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  1. The central theme in robotic manipulation is that of the robot interacting with the world through physical contact. We tend to describe that physical contact using specific words that capture the nature of the contact and the action, such as grasp, roll, pivot, push, pull, tilt, close, open etc. We refer to these situation-specific actions as manipulation primitives. Due to the nonlinear and nonsmooth nature of physical interaction, roboticists have devoted significant efforts towards studying individual manipulation primitives. However, studying individual primitives one by one is an inherently limited process, due engineering costs, overfitting to specific tasks, and lack of robustness to unforeseen variations. These limitations motivate the main contribution of this paper: a complete and general framework to autogenerate manipulation primitives. To do so, we develop the theory and computation of contact modes as a means to classify and enumerate manipulation primitives. The contact modes form a graph, specifically a lattice. Our algorithm to autogenerate manipulation primitives (AMP) performs graph-based optimization on the contact mode lattice and solves a linear program to generate each primitive. We designed several experiments to validate our approach. We benchmarked a wide range of contact scenarios and our pipeline’s runtime was consistently in the 10 s of milliseconds. In simulation, we planned manipulation sequences using AMP. In the real-world, we showcased the robustness of our approach to real-world modeling errors. We hope that our contributions will lead to more general and robust approaches for robotic manipulation.

     
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    Free, publicly-accessible full text available May 1, 2024
  2. This paper explores a novel approach to dexterous manipulation, aimed at levels of speed, precision, robustness, and simplicity suitable for practical deployment. The enabling technology is a Direct-drive Hand (DDHand) comprising two fingers, two DOFs each, that exhibit high speed and a light touch. The test application is the dexterous manipulation of three small and irregular parts, moving them to a grasp suitable for a subsequent assembly operation, regardless of initial presentation. We employed four primitive behaviors that use ground contact as a “third finger”, prior to or during the grasp process: pushing, pivoting, toppling, and squeeze- grasping. In our experiments, each part was presented from 30 to 90 times randomly positioned in each stable pose. Success rates varied from 83% to 100%. The time to manipulate and grasp was 6.32 seconds on average, varying from 2.07 to 16 seconds. In some cases, performance was robust, precise, and fast enough for practical applications, but in other cases, pose uncertainty required time-consuming vision and arm motions. The paper concludes with a discussion of further improvements required to make the primitives robust, eliminate uncertainty, and reduce this dependence on vision and arm motion. 
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  3. null (Ed.)
    Localizing contacts and collisions is an important aspect of failure detection and recovery for robots and can aid perception and exploration of the environment. Contrary to state-of-the-art methods that rely on forces and torques measured on the robot, this paper proposes a kinematic method for proprioceptive contact localization on compliant robots using velocity measurements. The method is validated on two planar robots, the quadrupedal Minitaur and the two-fingered Direct Drive (DD) Hand which are compliant due to inherent transparency from direct drive actuation. Comparisons to other state-of-the-art proprioceptive methods are shown in simulation. Preliminary results on further extensions to complex geometry (through numerical methods) and spatial robots (with a particle filter) are discussed. 
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  4. null (Ed.)